![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6A8oc_SbEOyVACyE8CuR5wkrNxaiGZFW7mOtoqWyT7SqVUY3_uKvJWyjDzHzH5RQ6Se156w04NIqzGsxkWNURmJzJciBMf8bcPs3J2Ukk7QYaYQbhm3vziEhU5p9NNbUcPq5sbz1vIQc/s320/garlic+yinyang.jpg)
Couldn't think of an appropriate name so I called what it represents, light on dark vs. dark on light, sort of a flip flop notan thingy, if you will.
Anyway, a very similar approach to "Remnants" (see previous post). A tighter looking painitng but not rendered per se. To me rendering is simply tight application without regard to the scale of the product. So I only render if it is appropriate for the scale but in other areas where i can simulate the texture or detail while maintaining this tighter look without noodling I will do so. So the red-purple fabric has a combination of larger soft brushes and some size 0's for the right texture but the garlic on the other hand was all painted with a pretty fat filbert bristle. Scale is more important than rendering.
For me at least..
I will update the photo when I can take a more professional photo but I wanted to share this now.
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